✨Dataset Summary
S2R-HDR is a large-scale synthetic dataset for high dynamic range (HDR) reconstruction tasks. It contains 1,000 motion sequences, each comprising 24 images at 1920×1080 resolution, with a total of 24,000 images. To support flexible data augmentation, all images are stored in EXR format with linear HDR values. The dataset is rendered using Unreal Engine 5 and our custom pipeline built upon XRFeitoria, encompassing diverse dynamic elements, motion patterns, HDR-compatible scenes, and varied lighting conditions. Beyond the core imagery, we additionally provide per-frame rendered auxiliary data including optical flow, depth maps, surface normals, and diffuse albedo information, significantly expanding S2R-HDR's potential applications across various computer vision tasks.
Note: The other half of the data is stored in a separate repository: https://huggingface.co/datasets/iimmortall/S2R-HDR-2.
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| HDRs | Optical Flow | Depth | Diffuse | Normal |
🔔News
- 🔥 We are pleased to announce the official release of our S2R-HDR dataset. We welcome the utilization of this resource and the provision of valuable feedback for continuous improvement.
🏭Dataset Structure
# S2R-HDR
./
├── scene_0_FM
│ ├── camera_params
│ ├── img
│ │ ├── 0000.exr
│ │ ├── [...]
│ │ ├── 0023.exr
│ ├── diffuse
│ │ ├── [...]
│ ├── flow
│ │ ├── [...]
│ ├── depth
│ │ ├── [...]
│ ├── normal
│ │ ├── [...]
├── scene_1_LM_shake
├── [...]
⚠ Note: In the suffix of the sequence name, LM/FM means that the motion mode of this sequence is Local Motion/Full Motion. Shake/No Shake means whether there is simulated camera shake in this sequence.
🏆Dataset Details
Dataset Construction
We implemented three targeted technical enhancements to enhance our synthetic dataset's photorealistic quality, content diversity, and scale.
- A custom UE5 rendering pipeline was designed to preserve radiometrically linear data by disabling built-in tone mapping and gamma correction operations throughout the rendering process.
- We incorporated Perlin noise-based camera shake simulation to replicate the vibrations and instabilities inherent in physical camera systems during real-world capture scenarios.
- A comprehensive asset library was developed containing: 1) animated foreground elements (animals, pedestrians, vehicles); 2) environment sets covering both interior and exterior spaces; 3) distinct HDR lighting configurations simulating daylight, twilight, and nighttime conditions with detailed quantitative breakdowns provided as follows.
| Motion Type | Environment | Time | ||
|---|---|---|---|---|
| Daylight | Twilight | Night | ||
| Local Motion | Indoor | 2016 | 1152 | 432 |
| Outdoor | 2160 | 1440 | 1104 | |
| Full Motion | Indoor | 3360 | 1920 | 720 |
| Outdoor | 4272 | 3024 | 2400 | |
✏️Citation
@article{wang2025s2r,
title={S2R-HDR: A Large-Scale Rendered Dataset for HDR Fusion},
author={Wang, Yujin and Wu, Jiarui and Bian, Yichen and Zhang, Fan and Xue, Tianfan},
journal={arXiv preprint arXiv:2504.07667},
year={2025}
}














