mimic shards v2 Pre built training shards for MIMIC — behavior cloned Super Smash Bros. Melee bots. Derived from the raw ranked replays in erickfm/melee ranked replays ; this repo is the cached tensor form so training pods never rebuild from .slp . Layout One folder per character (23 total: 22 roster characters + fox/ ). Each folder is directly usable as a MIMIC data dir : Build provenance (2026 07 19) Master rank filtered : per port rank recovered from netplay.name ; a game is kept iff every target character port is Master ( tools/filter masterchar.py ). Zelda, Pichu, and Kirby are absent — fewer than 300 master rank games exist for them. v2 target alignment : target[i] = buttons[i+1] (train with reaction delay 0 , no controller offset). Nearest of 9 c stick history (MIMIC commit fb7bb1a ) — history, targets, and inference all share one encoding. Majority vote character filter (commit 01eb974 ) — Sheik/Zelda transform safe. 7 class buttons (A, B, Z, JUMP, TRIG, A TRIG, NONE). fox/ uses the fox master champion's norm files (md5 identical lineage); other characters use fresh per character norms; hal37 stick clusters throughout. Fox: 97,490 train / 10,861 val perspectives (941.6M tra…
Runs entirely in your browser via DuckDB-Wasm — this dataset's real data file is loaded once, then queried locally. Nothing is sent to a server.
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